Chelsea Mai
Game UX Designer
& UI Technical Artist
Designing for the world of video games, I craft stylish interfaces that enhance immersive world-building & intuitive gameplay. Player usability should be placed along the forefront in game development, rather than commonly considered an afterthought. I tirelessly pursue game UX/UI to design solutions that will not only amplify artistic vision & creative whimsy, but also deliver a frictionless & intuitive player experience.
My Design Works
"MAHOU" is a 3D magical girl x survival horror RPG for console & PC. For this project, I designed the UI layout & visuals for a variety of HUDs, inventory system, and navigation menus seen throughout the game.
Designing & implementing UI for a VR baking sim game that enables players to try baking real-world recipes without having to spend the financial or material resources often needed.
Redesigning a player interaction menu from the PC/mobile video game "Honkai Star Rail" to make character-equipment customization more efficient so that players can spend less time equipping, and more time playing!
"The Phantom Thief's Guide to the Metaverse" is an interactive experience that visualizes gameplay data and optimal strategies for beating each of the palaces from the PC/console video game “Persona 5 Royal”.






